/*
    This file is part of Sylvan.
    Copyright (C) 2008-2018 Cute Chess authors
    Copyright (C) 2019 Wilbert Lee

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Sylvan.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef EVALWIDGET_H
#define EVALWIDGET_H

#include <QWidget>
#include <QPointer>
#include <moveevaluation.h>

class QTableWidget;
class ChessPlayer;

/*!
 * \brief A widget that shows the engine's thinking in realtime.
 */
class EvalWidget : public QWidget
{
    Q_OBJECT

public:
    /*! Creates a new EvalWidget object. */
    explicit EvalWidget(QWidget* parent = nullptr);

    /*!
         * Connects the widget to \a player and disconnects from
         * the previous player (if any).
         */
    void setPlayer(ChessPlayer* player);

private slots:
    void clear();
    void onEval(const MoveEvaluation& eval);

private:
    enum StatHeaders
    {
        NpsHeader,
        HashHeader,
        PonderMoveHeader,
        PonderHitHeader,
        TbHeader
    };

    QPointer<ChessPlayer> m_player;
    QTableWidget* m_statsTable;
    QTableWidget* m_pvTable;
    QString m_time;
    QString m_depth;
    QString m_score;
    QString m_pv;
};

#endif // EVALWIDGET_H
